List your game
Upload your browser build, add screenshots, learning outcomes and teaching notes, set your price. We host everything.
Upload your browser build, add screenshots, learning outcomes and teaching notes, set your price. We host everything.
Teachers try your game, then license it for whole classes in one checkout — seats for every student, no procurement committee.
Students play in the browser or download a DRM-protected build — one click either way. Your 70% is paid out monthly. No chasing invoices.
You've spent months — maybe years — building a serious game that genuinely teaches something. The pedagogy is solid. The gameplay is engaging. You know it works.
And then you try to get it into classrooms. Selling is hard enough — procurement committees, IT security reviews, and legacy LMS integration requirements. Worse, the delay continues after the sale: a purchased game can take months to reach students, held up by installs, logins, and IT queues.
This isn't a quality problem. It's a distribution problem.
edu.games is built for how learning games actually work: xAPI support, per-seat licensing, browser and DRM-protected desktop delivery, and a direct channel to the educators who need what you've made.
We handle distribution: the moment a teacher licenses your game, it appears on every enrolled student's dashboard — one click and they're playing.
We host browser-playable builds — Unity WebGL, HTML5/JavaScript, Godot web exports, Construct, GDevelop, Twine and anything else that runs client-side. Students click play and they're in: no installs, no launchers, no IT tickets.
Got a downloadable desktop game? We support those too — delivered through our DRM, so every copy is tied to a licensed seat and your game can't be passed around beyond the class that paid for it.
xAPI instrumentation is optional — but games that emit it unlock the full learning-analytics suite for you and for educators. Native-only mobile games aren't supported yet; if that's you, join the list anyway and we'll let you know when that changes.
Founding studios list their games, test them live on the platform, and shape the marketplace with us before anyone else sees it.
Early educators arrive. The founding library is what they see first — polished, tested, ready to license.
We open to school educators worldwide — and founding studios are already established when the audience shows up.
Join the founding cohort before we open the doors.
Get Early Access — It's Free to List